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Cone Library Functions

Linchaon - Blueprints - Nov 20, 2023

Cone Library Functions

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Cone Library Functions to use made with blueprints:

  • ConeTraceByChannel : Detect an actor inside the cone.
  • MultiConeTraceByChannel : Detect multiple actors inside the cone.
  • GetManyTransformInCone : Randomly get a certain number of "Transforms" inside the cone (for actors who are projectiles)
  • GetTransformInCone: Randomly get a "Transform" inside the cone (for actors who are projectiles).
  • GetManyEndVectorInCone : Randomly get a certain number of "End Vectors" inside the cone (for example to use in linetracebychannel)
  • GetEndVectorInCone: Randomly get "End Vector" inside the cone (for example to use in linetracebychannel)
  • GetManyRotatorInCone : Randomly get a certain number of "Rotators" inside the cone (can be used in projectiles too)
  • GetRotatorInCone : Randomly get a "Rotator" inside the cone (can be used in projectiles too)

Can be used in shotguns, fire weapon.

Technical Details

Video Presentation : https://youtu.be/NLmr1cHsIhg

Features:

  •  1 Function Library Blueprint with 8 Functions to use.
  • 8 Blueprints Example to know how to use the Functions.

Number of Blueprints: 1

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes