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Concert Hall - Environment

Nimikko - Environments - Mar 28, 2023

Concert Hall Environment to be used in VR, visualizations & games

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Transform your game or visualization into a stunning concert hall with our asset pack! This pack contains everything you need to create a realistic and immersive concert environment on a real-world scale.


With both open and closed seat meshes included, and a total of almost 2000 seats, you can create a seating arrangement that perfectly fits your game or visualization. And with a range of decorative meshes and props, you can add your own personal touch and create a space that's truly unique.


Our asset pack is designed specifically for use in games and visualizations, so you can be sure that the models are optimized for performance and easy integration into your project. Whether you're creating a concert scene in a game, or visualizing a real-life event, our asset pack has you covered.


And with support for ray-tracing, you can take your visuals to the next level with realistic lighting and shadows. Don't settle for a generic concert hall – try our asset pack today and create a truly unforgettable experience for your audience!


Technical Details

Features:

  • Concert Hall scene in a real-world scale with 1940 seats
  • Blueprint lights and chairs for easy modification
  • Designed to work with ray-tracing

Number of Unique Meshes: 36 unique meshes, 50 with variations

Collision: Yes, mixed

Vertex Count: 96-19376

LODs: Yes, 4 on all assets

Number of Materials and Material Instances: 2 materials, 15 material instances

Number of Textures: 27

Texture Resolutions: 256-4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:

Important/Additional Notes:

  • Comes with ray tracing & shadows disabled for performance reasons. Shadows can be enabled from the light blueprints by enabling "Cast Shadows"
  • This product supports Nanite & Lumen for Unreal Engine 5.1+. For 5.0, they must be manually enabled