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Concept Art Shader Pack

ElKaWeh - Materials - Feb 15, 2022

A collection of 10 Post Process Materials, aimed at the use for Concept Art.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This post-process material bundle gives the possibility to create different style line-art or sketched-looking images. It is easy to use and versatile.

You can create outlines, different styles of hatching, on a white background, on grayscale, or on your original scene background. It also features an ink- or print-like look, as well as a toon-shader. You can generate brushstrokes or pixelate the scene. It is also possible to overlay a paper texture directly in the engine and adjust it. All features are listed in the Technical Details.


I aimed this specifically at concept artists but I can also imagine a use for it on games or anything else.


All the features can be used separately or combined freely.


The shaders work well for standard real-time rendering as well as for raytracing.


You can find full documentation and explanation of all features here.



Technical Details

Features:

  • Outlines
  • Greyshade
  • Hatching
  • Ink-Look
  • Paper-Look
  • Toon Shader
  • Pixelate-Look
  • Brushstroke-Look
  • Painted Sky / Sky Replacement
  • Vignette Overlay
  • ("Mixer Material" to combine the features)


Number of Unique Materials: 11

Number of Material Instances: 16 (11 unique)

Number of Material Functions: 10 (+4)


Number of Textures: 16

Texture Resolutions:

2048x2048 (12x)

512x512 (1x)

48x48 (3x)


Supported Development Platforms:

Windows: Yes

Mac: not tested


Documentation:

https://polycount.com/discussion/229279/documentation-concept-art-shader-pack-for-unreal-engine/


Important/Additional Notes:

If flickering occurs with the outlines, please set Antialiasing Method to MSAA.

TSR or TAA can also lead to random vertical or horizontal lines appearing with the outline shader.