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Complete Menu System (Singleplayer)

Ezitna - Blueprints - Sep 30, 2022
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In this Complete Menu System you'll find a main menu and an option menu composed of modifiable templates. All parameters are already configured and ready for use.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.1
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

This is the Singleplayer version of the Complete Menu System (With multiplayer)


Documentation | Integration Video (Same)

Example Demo | Showcase Video (Same but without multiplayer option)

You have any issue, suggestions or questions ? Join Discord


Here you will find a complete main menu for Create/Continue/Load your game, a complete options menu with all parameters you need for your game. The widgets that you'll need to configure your controls, graphics, audio and gameplay settings are already pre-made and ready to use.


Easy to use and completely customizable, this asset is documented with comments and fully functional, the menu is ready to be integrated into a game.


100% blueprint, no c++.

Technical Details

Supported Input Devices: Keyboard, Mouse and Xbox 360 Gamepad.

Beware, can override project inputs.


List of features :

  • Multi Language Support.
  • Complete game menu ready to use, no action needed.
  • Pre-made widgets, easy to customize.
  • Create, Continue, Load a game.
  • Pause menu with option menu.
  • Keyboard/Mouse and Gamepad, binding at runtime.
  • Graphic, Video and Audio setting, change at runtime.
  • Settings are saved on disk and re-applied when game start.
  • Blueprints and widgets allow you to change your settings (Control, Audio, Display, Graphic and Gameplay).
  • Create new Action/Axis mapping.
  • Create new Graphic/Display setting.
  • Create new Sound setting.
  • Create new Interface & Gameplay setting.
  • Rename for keybinding shortcut.
  • Clean Blueprint with comments.
  • Can block an input type (Example: only Gamepad).
  • Full Keyboard/Mouse and Gamepad support.
  • Credits.
  • Optimized.


Technical Details :

  • Number of Function Library: 1
  • Number of Interface Blueprint: 1
  • Number of Game Instance: 1
  • Number of Game Mode Blueprint: 1
  • Number of Controller: 1
  • Number of Character: 1
  • Number of Blueprint: 3
  • Number of Widget Blueprint: 21
  • Number of Save Game Blueprint: 2
  • Number of Structure: 15
  • Number of Enumeration: 16
  • Number of Textures: 18
  • Number of Materials: 4
  • Number of Sound Mixer: 4
  • Number of Sound Class: 4
  • Number of Wave: 3
  • Number of Cue: 2