Compiler Booster

Ciji Games - Code Plugins - Feb 26, 2020
4.2 out of 5 stars(30 ratings)
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Speed up your light and shader compile time.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview video

Tired of wasting hours of your daily work in lights and shader compile time?

This asset set the CPU priority of the compilers higher than by default.

  • Speed up the shader compiling time up to 72%!
  • Speed up the lights compiling time up to 43%!

Watch the video in the description to see it working!

Tested on a Intel core I5-6500 @3.20 GHz (this plugin can work with Intel or AMD)

Important note:

  • Changing the priority of the processes affects the performances of the engine, please save your work BEFORE boosting.
  • Be aware that all processes on your computer can be affected. I recommend closing any program outside the engine that consumes a lot of CPU while boosting (like Chrome for example).
  • This asset can only work with UE4 for windows.
  • The performance of the compiler booster on the landscape compilation cannot be guaranteed because of the multiple processes involved.
  • This asset is not designed to work with task distribution systems like Unreal Swarm.
  • This plugin is an editor plugin, the editor needs to be fully launched for it to work (it won't work while the editor is launching).
  • If you want to speed up the editor launching time, check the documentation for a workaround.

Technical Details

Supported Development Platforms: Windows

Supported Target Build Platforms: Any platforms excluding mac or linux

Documentation: Link

Discord support : Link

Code Modules: Compiler Booster (Editor)

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: Editor Only

I recommend disabling the plugin before building the game, for compatibility reasons.