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Common GAS! Gameplay Ability Framework (V2)

CreationArt - Code Plugins - Apr 1, 2023

Gain access the power of the GameplayAbilitySystem with a robust gameplay framework to make you developement with GAS easier!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

OVERVIEW / DISCORD / DOCUMENTATION / YOUTUBE / TRELLO/ CHANGELOG / TUTORIALS / REDDIT / FORUM

WHAT IS COMMON GAS?

Common GAS main goal is to accelerate your game implementation by providing gameplay framework with integration of GameplayAbility plugin, ModularGameplay and Game Features plugin, EnhancedInput plugin and much more!

Common GAS exposes functionality inside GAS by using Component and BlueprintFunction LIbraries so this interaction can be use for player-controlled characters and AI characters

NOTE:

V2 is currently being processed by MP so Its technically 1.2

Technical Details

  • Refactor Gameplay Code
  • Initialization using GameFrameworkinitState
  • PawnAbilitySystemManager handling ASC initialization
  • PawnManager handling InputBinding and common movement
  • GAS + Enhanced Input Integration
  • Attributes Initialization using AttributeSetInitter
  • GameplayEffectContainer
  • GameplayAbilityActorInfo
  • GameData class to set and retrieve global game data
  • Integrate Lyra GameplayCueManager
  • New Libraries for handling GAS related tasks
  • Rework game feature action
  • Rework data classes (PawnDefinition,TagRelationship, etc)
  • New health component to handle health related tasks
  • Rework attribute set and added HealthSet to work in combination with HealthComponent
  • AsyncTasks for UI containing ASC delegate (Cooldown,AttributeChange,StackChange)
  • AbilityTask 'PlayMontageAndWaitForNotify'


Code Modules:

  •  CommonGAS(Runtime)
  • CommonGASEditor(Editor)


Number of Blueprints: 15

Number of C++ Classes: 84

Network Replicated: (Yes)

Supported Development Platforms: Win64

Version:

1.0 (5.1)

1.1.0.1 (5.1.1)

1.1.0.2 [5.2]

1.2 [5.2]

2.0[5.3]