Easily debug collision settings on any primitive component
-- 5.4 update pending --
Do you know the feeling, when you configure collisions and nothing works as expected? Yes, me too. This is why I created this plugin. It adds a "Collision'" debug category (on the gameplay debugger), that prints collision settings for primitive components. Additionally, it gives you some bp nodes to easily query and print collision setup.
support at: [email protected]
I use it my Game
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Link