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CliffLands (The Narrows)

Smiljan Pecjak - Nov 30, 2018
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Make Narrow passages with modular pieces or combinations ready to draw and drop , create your own desert world!

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Create your own combinations of narrow cliffs or draw and drop with ones that I created. You can also use one diffuse and one normal Texture of your own and put it into the Material and you will be ready to go! Make snow ,Jungle or whatever biome you want! watch the videos in the links to see how to!


Material is easy and has possibilities of changing the colors of the Texture and the extra masks it makes too. Also, you can enable the top Texture or disable it of each piece of the cliff. You can use your own Texture on the top (slope based) .

The Material uses tessellation based on camera distance. All of the Textures derived from pictures that I took with my Nikon camera. I added a terrain brush so you can start making your own narrows much faster on the terrain. I will add a video explaining all of the features of this pack.


Cinematic Video: https://www.youtube.com/watch?v=4ZukOneWcHE

My Web Page: https://infiniterender.wixsite.com/3d-artist

Explanation Video: https://www.youtube.com/watch?v=F20lVGdIxmY&t=42s

Narrows for snow,jungle or whatever easy! https://www.youtube.com/watch?v=Wvj1zEzuMhA&feature=youtu.be

My email: smiljanpecjak1@gmail.com

Note: Enable distance mesh field and light propagation in ConsoleVariables

Technical Details

Features:

  • Create your own Narrow Cliffs with modular pieces or use the ones that come ready.
  • Use your own Textures if you want for the cliffs and automatically generate masks for changing colors. You only need one diffuse and one normal Texture.
  • Disable or enable slope based Texture for the cliffs to have sand or gravel and also be able to use your own Textures for slope.
  • You can scale each mesh of the cliff without losing quality in Texture. The Texture tile is also changeable.
  • Enable or disable macro Texture or you can use your own macro Texture too.
  • Terrain Material with displacement based on camera distance.
  • 1 small level using cliff lands.

Texture Sizes: Diffuse 2048 , 4096, Normal 2048 , 4096, Masks 4096

Collision: Yes, Automatically Generated

Vertex Count: Modular Pieces 3.500 to 6.000 triangles. Combined pieces 10.000 to 16.000.

LODs: 4

Number of Meshes: 52

Number of Materials and Material Instances: 6 materials , and 91 Ml Instances

Number of Textures: 70

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, PlayStation, Xbox One

Documentation: (I will update the video of explanation soon)

Important/Additional Notes: You need to enable distance mesh fields and light propagation volume. The level is using dynamic light, but can work with lightmass too. At 1920 by 1080 I am running 30 to 45 frames with a GTX 970 and an old XEON E5530 2.40Ghz in epic mode inside the editor. If you play in standalone game you get 4-5 more frames with my configuration.