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Classic Map System

Ezitna - Blueprints - Feb 11, 2024
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Enhance your game with a complete map system inspired by Resident Evil Remake 2. This system includes all the features you need to create detailed maps for your levels.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Documentation | Tutorial video

Example demo | Showcase video

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Enhance your game with a feature-rich map system inspired by Resident Evil Remake 2. You will be able to create maps reminiscent of those in old-gen games, featuring small maps like those in Resident Evil, or you can also create large world maps. This system includes all the functionalities necessary to create detailed maps for your levels. With this system, you can implement individual maps for each room, with complex layouts and a hidden system including markers and maps. In addition, you can easily customize markers and add them to actors as needed.


The system supports multiple floors, allowing for seamless vertical and horizontal exploration. You also have the ability to change the colors of the map for each room, and markers can dynamically affect the colors of the map if they are present in the room. Maps and markers can be hidden and revealed as players discover them, adding to the immersive experience.


The system allows you to save and load the current progress of maps and markers, ensuring continuity in game-play.


100% blueprint, no c++.

Technical Details

Be careful, the system can use multiple textures for a main map with pixels and size configurations. Follow the documentation or video tutorial closely. Note that setting up this system may take some time.


List of features :

  • Maps and markers can be hidden and revealed when the player discovers them
  • Markers (Can be easily modified and added to actors)
  • Player icon (Can be easily modified)
  • Multiple floors supported (Map Switcher)
  • Map colors (Can be customized individually and item can dynamically change color if present in the room)
  • Save & load
  • Zoom and unzoom on the map
  • Moving on the map
  • Use a DataTable for ease of use
  • Easy to customize
  • Independent, there is no get player/controller/actor by index or specific player cast
  • Clean Blueprint with comments
  • Optimized


Network Replicated: Yes.

Supported Input Devices: Keyboard & Mouse and Xbox Gamepad.


Keep in mind that support has its limits, we can help and guide you to use the asset, read and verify that the asset is what you are looking for.