Classic Horse 2.0 - Medieval Type

AniYoga - Characters - Feb 5, 2023
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4.5 out of 5 stars(2 ratings)
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Game-Ready Asset

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  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Hello everyone!

Here is the "Сlassic Horse 2.0 - Medieval Type" Model in three color variations (body and equipment).

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I have enabled RTX for screenshots.

Watch Some Animations Preview Video to see the model without RTX.

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Some Animations Preview Video

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The asset includes:


  • 18 Horse's skeletal meshes such as a body, hair parts, equipment parts (based on a custom skeleton) and Rider skeletal mesh (based on the Epic Skeleton)
  • PBR Textures (4K for body and equipment; 2K for hair) and Materials (flexible adjustment of hair material)
  • 122 animations*

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* The Classic Horse 2.0 - Medieval Type asset includes 122 animations:


  • 36 unique InPlace animations for the horse + 24 RootMotion animations for the horse
  • 38 unique InPlace animations for the rider + 24 RootMotion animations for the rider


List of unique animations (for the horse; for the rider):


  • mount (only rider)
  • dismount (only rider)
  • idle_base
  • idle_main
  • idle_look_left
  • idle_look_right
  • idle_step
  • idle_eating
  • rear
  • back_legs_kick (+ RM version)
  • get_hit_left
  • get_hit_right
  • death
  • walk (+ RM version)
  • walk_left (+ RM version)
  • walk_right (+ RM version)
  • walk_back (+ RM version)
  • walk_back_left (+ RM version)
  • walk_back_right (+ RM version)
  • trot (+ RM version)
  • trot_left (+ RM version)
  • trot_right (+ RM version)
  • canter (+ RM version)
  • canter_left (+ RM version)
  • canter_right (+ RM version)
  • gallop (+ RM version)
  • gallop_left (+ RM version)
  • gallop_right (+ RM version)
  • jump_short
  • jump_full (+ RM version)
  • jump_start (+ RM version)
  • jump_land (+ RM version)
  • jump_full_run (+ RM version)
  • jump_start_run (+ RM version)
  • jump_land_run (+ RM version)
  • jump_fall
  • turn_left (+ RM version)
  • turn_right (+ RM version)

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How to use it in a Sequencer

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Disclaimer:

This Asset does not include a Riding System [BluePrints].

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P.S. This is self-sustained game-ready asset, but perhaps you will be interested in the extended version - my main product Modular Classic Horse.

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P.S.S. Please rate the product. This is the best support for me. Thanks!

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Cheers AB

Technical Details

Features: (No)

Rigged: (Yes)

Rigged to Epic skeleton: Horse (No); Rider (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 122

Animation types (RootMotion/InPlace): 48/74

Number of characters: 2

Vertex counts of characters: Horse with hair (37264 triangles); Equipment (57383 triangles); Mannequin (7100 triangles)

Number of Materials and Material Instances: 9

Number of Textures: 21

Texture Resolutions: (4096x4096, 2048x2048)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No