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Class based spaceships in a Sci-Fi Hangar

Games By Hyper - Props - Mar 18, 2021

Class based spaceships in Modular Sci-Fi Hangar: Highspeed, Stealth, Tank, Support, Fighter.

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  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets


Class based spaceships including effects and sci fi hangar

Need some spaceships for your environments or a cool sci-fi hangar? Use these 10 class based spaceships complete with engines and particle effects such as jet trails. All have dynamic spots to configure your own or the pre-delivered cockpit or space engines.


These spaceships do not have controls assigned. You can link them with your own flight controls.


Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Features:

  • 10 predefined spaceship blueprints derived from a master for easily adding controls
  • 2 Highspeed ships
  • 2 Fighter Ships
  • 2 Support Ships
  • 2 Stealth Ships
  • 2 Tank Ships
  •  All ships have an empty spot to configure a cockpit
  •  All ships do have configurable engines spots.
  • 1 sci-fi Hanger with doors that can open and close
  • 1 dynamic space skybox
  • Including two laser guns props
  • Including two rocket launcher props
  • Engines
  • Cockpit
  • Sci-Fi Hanger in parts and preconfigured in a blueprints

Number of Unique Meshes: 43

Collision: Yes

Number of Materials and Material Instances: 46 Materials

Important/Additional Notes: No controls embedded

Supported Platforms:

Windows. It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.