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City Subway Tunnel

Dekogon Studios - May 17, 2017

New York style underground subway tunnel. This project includes a set of meshes and simple blueprint spline setup to create a subway tunnel. All assets, materials, and vfx created in the Unreal Engine at production ready quality.

On Sale:$64.99
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  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Preview: https://www.youtube.com/watch?v=mKRrLJ4kmFE


New York style underground subway tunnel created for the Unreal Engine.

This project includes everything pictured with all assets, maps, materials, Blueprints, and VFX created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.


***Monthly Unreal Engine Sponsored Content product for January 2021***

Check out Dekogon Studios' other products here.

Technical Details

Features:

  • Intuitive and simple spline design allowing for quickly placing and creating the tunnel or similar scene
  • Over 100+ mesh assets
  • Master material on surfaces to control dirt, wetness, decay, and more
  • Material setups such as fog and lighting rays
  • Blueprint for easy light rig setup
  • Grunge, graffiti, and decay decals
  • Cinematic Post Processing and setup
  • Tileable texture sets for concrete, damaged concrete, stained concrete, trash, leaks, rusted metal, and many more


Texture Sizes:

  • 2k [116]
  • 1k [51]
  • 512 [7]
  • 256 [7]
  • 128 [9]


Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 64,597

LODs: None Only base LOD

Number of Meshes: 124

Number of Materials and Material Instances: 102

Number of Textures: 194

Documentation and Credits: https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3

Engine Compatibility: 4.18+

Important\Additional Notes: 4.19 bug was introduced with engine update that rotates all point lights 90 degrees. 4.19 version of project has been updated to fix this issue.