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MetaLight Studio

Andrea De Angelis - Blueprints - Jun 4, 2021

A virtual lighting studio where to render 3D models or MetaHumans (not inlcuded).

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

MetaLight Studio is a lighting studio designed for MetaHumans and 3D models. You can import 3D models and use it as a showroom; you can set lights properties and add background images. You can then render the scene by simply clicking one button. MLS is useful to create commercial and marketing images for your videogame. It is also useful to create animations on a set in wich you can manage up to six lights and set their intensity, temperature, hue and saturation togheter with several Camera, Color Grading and Background properties.

Technical Details

/)Features:

  •  A lighting studio designed for MetaHumans and 3D models where to easily render images by simply clicking one button.
  •  You can manage up to 6 lights: you can set their intensity, temperature, hue and saturation and move them on every axis around the 3D model.
  • You can manage several Camera and Color Grading effects, set Background Color and Roll the camera with a Protractor.
  • You can import your own background images, 360 background images, HDRI images.
  • You can render Alpha Channel of pictures and videos.
  • You can import animated models.
  • The Level Blueprint allows you to set render's resolution.
  •  In-game text Tutorials for best practices.

Number of Blueprints: 1 Level Blueprint with all features and comments.

Input: Keyboard, Mouse.

Supported Development Platforms: Windows, Mac, Linux

Video Tutorial

Documentation

How to import MetaHumans in MetaLight Studio - Documentation

You can find news and info on Facebook Group

Important/Additional Notes: You can import rigged 3D models and use SK_Mannequin editor to pose them. MetaHumans already have their rig and can be animated in Sequencer.