Character Wound System let you shoot/hit enemies and create a blood mask where you hit it
This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.
Number of Blueprints: 1
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
There are assets created by Epic: Yes
Supported Development Platforms: Windows, Linux