The Character Editor is a ready-to-use character customization system - fitting the technical base of all our products.
HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.
There will be NO REFUNDS accepted without contact us upfront and ask questions.
Please check out the wiki/Videos before buying and ask if something is unsure.
This product is not a Mesh Baker.
Update V10 Character customization UX flow is live
This Feature is suited for multiple class selection but could be used on a single Character creation as well.
We added additional skin additions like Tattoo support.
Feel free to export our Base Body or Use Metahuman UV Sets to import your own tattoos/scars/freckles.
Morphology lite slider support via Ctrl rig for the UE5 Skeleton.
Update V7 groom is live
Activate groom plugin after adding CE to your project.
Update V6 - Replication Update is live!
The Character Editor is a ready-to-use character customization system.
See Product introduction for details. It supports integration with our other products, see below.
Feel free to ask us any question in the questions category.
We like to invite valid customers to our discord. You can sent us a mail for validation with your invoice ID.
Muscularity/weight options are in dev for the Meta/UE5 skeleton. We plan to release an alternative/updated version without the need to create Moprhtargets outside of Unreal. More Info will come once the system is fleshed out and rdy for production.
*** Metahuman Update December 2021 ***
Added additional anatomy support for Metahumans - basecostumes have been converted to Metahuman tal nrw.
Editor logic is not compatible with Metahuman BP base structure like weight, UI Sliders for Eye variation etc - we are looking into streamline our Ue4 Mannequin with a full release of Ue5. Base product is Ue4 Epic skeleton structure.
Keep in mind the core of this product is developed with the UE4 Mannequin base in mind.
Children are not part of the UE5 Skeleton update.
These clothing assets are exemplary and there might be in some cases small intersection.
That's not "uncommon" in games.
CHANGE LOG See documentation for full change log.
Update V7 - Added Groom support
Update V6 - Replication Update Introduced network replication and default UE4 Mannequin for male and female humans.
Update V5 - Metahuman Update Introduced male and female adult Metahuman anatomy. Metahuman Update
Update V4 - Animation Update Introduced updated skeletons, animation support on all skeletal CDAs and anim dynamics tests.
Update V3 - Lighting Update Introduced Light Studio, CDA Loader, hand apparels and compatibility with other products.
Update V2 - Anatomy Update Introduced anatomy and collection system, children anatomies, beard hairstyles.
Anim dynamics support, new hairstyle, updated documentation and base cleanup.
Character: 15 Blueprint
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
Supported Development Platforms: PC,