The Character Editor is a ready-to-use character customization system - fitting the technical base of all our products.
The Character Editor is a ready-to-use character customization system - fitting the technical base of our products.
Update V3 is live:
Anim dynamics support, new hairstyle, updated documentation and base cleanup.
The Morphtargets for shapevariations from different products need to be made on your own -
The shipped apperals showcase the functionality of the Editor featureset.
Face and body can be shared between products.
Character: 15 Blueprint
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
Supported Development Platforms: PC,