Carolin is a horrifying ghost with facial morphs and creepy skin tweaked by Normal Map and scaled by Animation Curves.
Carolin is a high poly character and rigged to the UE4 Skeleton including facial morph targets, ready for your own facial animations.
Carolin's skin uses a Animation Curve to change her Normal Map while breathing.
Adjust the Animation Curve to create your own personalities and tweak it to the limit.
Find the how to in the documentation - Tutorial.
Update 5.2: I made the hair denser and reworked the studio map to align with 5.2 recommendations, such as Lumen and volumetric clouds. Additionally, I added tweaking material parameters for the cloth and fine-tuned some elements like materials.
Overview / UE4-Render: https://youtu.be/7YfKYJfsg4U
Cinematic / Sequence 1: https://youtu.be/Z3T3-GFoFxQ
Tutorial 1 - Material / Animation Curve: https://youtu.be/wywBWxvo6Ao
Carolin is ready for facial mocap with a iPhone X: https://youtu.be/AIHoDo7Y4_g?t=23
Sozial Media and Support:
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes, but modified UE4 Skeleton
Number of characters: 1
Texture Resolutions: 2048 - 4096
Skin Texture Resolutions: 8192 split into 4 parts as 2048 - Head, Arms, Legs and Body.
Number of Animations: 5 (+7 Epic demo animations).
Animation types (Root Motion/In-place): In place and facial animations
Supported Development Platforms: Windows, VR
Supported Target Build Platforms: Windows, VR
Important/Additional Notes: This is for VR or High Quality - No LODs