Caves and Dungeons

Sonus Novum - Music - Aug 5, 2024

Caves and Dungeons contains 14 high-quality, loopable, background music tracks, perfect for setting the ambience in a cave or dungeon level.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Caves and Dungeons is a collection of 14 loopable ambience tracks, ideal for fantasy adventure video games. Each of these thrilling and chilling tracks have been meticulously crafted to evoke the rich nuances of the dark places where adventurers test their courage. Descend into the foreboding Halls of the Damned, traverse the great Chasm of the Serpent, or seek out the treasures that lay deep within Kothar’s Iron Tomb, if you dare!


Soundcloud Demo Reel: https://soundcloud.com/sonus-novum/caves-and-dungeons-demo-reel?in=sonus-novum/sets/caves-and-dungeons&si=22ae176c90c54cee875cb424b881fbd4&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing


Tracklist:

An Unwelcome Presence - 3:18

Ancient Wilderness - 5:21

Ash and Dust - 2:52

Call of the Depths - 3:41

Chasm of the Serpent - 2:54

Decrepit Cathedral - 3:09

Ethereal Rites - 3:09

Forbidden Temple - 2:34

Halls of the Damned - 4:08

Kothar’s Iron Tomb - 2:10

Prison of the Astrals - 4:14

The Cursed Legions - 4:10

The Labyrinth - 3:22

The Void - 4:59



Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  14 high-quality loopable ambient music tracks
  •  Each audio file has been cut with zero-point crossing for a seamless looping experience


Number of Audio Wavs: 42

Number of Audio Cues: 42

Sample rate / bit rate: 44,100 Hz / 16 bit

Does music loop: Yes

Minutes of audio provided: 50

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Loop A should be played first, followed by the Loop B version of the track (as many times as necessary), which contains the reverb tail at the beginning and will make for a smooth loop.