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Cassowary

JUNNICHI SUKO - Characters - Nov 28, 2017
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3D model and animations of a Cassowary.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview:https://www.youtube.com/watch?v=Zv-9qUxVLsI


Feathers can be inflated by morphs(Mesh_CassowaryHighPolyFeatheredMultiUVMopher).

As an example of use, it contains characters that can be operated(BP_CassowaryThirdPersonCharacter) and characters that move according to the NavMesh(BP_FoodSeekCassowary).

The animation Blueprint used in BP_CassowaryCharacter plays the animation according to the moving speed and the rotation speed of the character. 

Proper grounding is made by two bone IK and animation curves.


Blueprints/Inplace contains characters using In-Place animations.

Blueprints/RootMotion contains characters using RootMotion animations.

In Maps/Demonstration, characters using In-Place animations are used.

In Maps/Demonstration2, characters using RootMotion animations are used.


FBX/CassowaryFBX.zip contains FBX files and original size png files.


BP_CassowaryThirdPersonCharacter operation method:

wasd or arrow:walk

r+(wasd or arrow):run

tab:one leg kick

left ctrl:both leg kick

j:jump

h:hit

m:Sitdown

g:grooming

k:death

l:rebirth


Usage of BP_FoodSeekCassowary:

Place BP_CassowaryFood as much as you like in the scene

Place BP_FoodSeekCassowary in the scene as much as you want

BP_FoodSeekCassowary repeats the following operations:

BP_FoodSeekCassowary moves along the NavMesh toward randomly chosen BP_CassowaryFood.

BP_FoodSeekCassowary plays Eat animation when approaching BP_CassowaryFood by a certain distance

After a certain time, BP_FoodSeekCassowary randomly selects BP_CassowaryFood and moves along the NavMesh again.

Technical Details

Features:

  •  Realistic model and textures.
  •  Operable character(BP_CassowaryThirdPersonCharacter).
  • A Blueprint to move according to NavMesh(BP_FoodSeekCassoway).
  • Inflatable feathers by morph target.
  •  Foot IK.

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters:1


Vertex counts of characters:

Mesh_CassowaryLowPoly:811

Mesh_CassowaryLowPolyFeatherd:2179

Mesh_CassowaryMiddlePoly:3406

Mesh_CassowaryMiddlePolyFeatherd:6862

Mesh_CassowaryHighPolyFeatherd:39902

Mesh_CassowaryHighPolyFeatheredMultiUVMopher:58260


Texture Resolutions:

Tex_Cassowary(Base color):2048x2048

Tex_CassowaryN(Normal):2048x2048

Tex_CassowaryR(Roughness):1024x1024

Tex_CassowaryFeather(Base color):2048x2048

Tex_CassowaryFeatherN(Normal):2048x2048

Tex_CassowaryFeatherM(Opacity mask):1024x1024


Number of Animations:52

Animation types :Both(52Animations+30Root motion variations of walk and run.)

Supported Development Platforms: Windows, OS X

Supported Target Build Platforms:Windows, OS X, Android, iOS

Documentation:https://eizouasobi.blogspot.jp/search/label/UnrealCassowary

Important/Additional Notes:The number of bones is 53.