Parallax Mapping (Base, Cracks, Bubbles) Advanced or Simple
Color Curves or Base Color texture for base color
Crystal Cloud
Fake SSS
Cubemap
Emissive
Mask Map
RimLight
Specular
Detail Normal
PBR Workflow
Animation (Pulse, Pulse with texture, Noise)
Meshes:
4x5 Unique Crystal Models (20 total)
4x3 Crystal Cluster (12 Total)
1 Background Mesh
Materials:
2 Master Crystal Material (Opaque, Translucent)
12 Crystal Material Instance (LODs included)
1 Background material with 1 background material instance
Textures:
2 Base Color, 1 Mask Map (R-Metallic, G-Roughness, B-Emissive, A-Thickness), 1 Normal Map for each crystal
1 Cube Map
2 Base Parallax Map, 1 Bubbles Base map, 1 Cracks Map, 1 Composite Map, 1 Mask map, 1 Cloud Map, Each of the mentioned maps have unique textures in the RGB channel.