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Cardboard VR

UNAmedia - Code Plugins - Jan 27, 2021

UE5 plugin to support Google Cardboard VR headsets on iOS and Android mobile platforms, integrating the new official Google Cardboard SDK.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard viewers. The plugin integrates the new official Google Cardboard SDK.


NOTE: this product is not made by, or affiliated with, Google Inc in any way.


Documentation and API

Discord server

Support forum


Simply enabling the plugin is enough to start building and running your mobile VR experience on any Google Cardboard supported mobile device and viewer.


For a complete setup, more advanced options and important technical notes, please read the documentation.


Our other plugins


Check the complete list of our products for Unreal Engine: UNAmedia Profile. You can find plugins to log your app usage to Google Analytics, to work with Mixamo assets and much more.


Here a selection of our plugins that could be helpful with Cardboard VR:


Google Analytics Measurement Protocol - Simply enabling the plugin, you can start collecting important analytics about your app usage. The plugin uses a native implementation and works on all the platforms supported by Unreal Engine (including iOS/Android, desktop, console).


360 Stereo Panoramic Player - A framework to display and interact with 360° panoramic images and videos, supporting both mono and stereo sources. The tool allows you to easily create Virtual Tours, with no code required.

Technical Details

Integrated Google Cardboard SDK versions:

  1. UE5 5.0: v1.9.0
  2. UE4 4.27: v1.9.0
  3. UE4 4.26: v1.9.0
  4. UE4 4.25: v1.7.0


Features:

  • head tracking;
  • stereoscopic rendering;
  • user interaction via the viewer button;
  • native, customisable, UI overlay to allow the user to:
  • enable/disable the stereoscopic mode;
  • scan the QR code to automatically configure the parameters of its Google Cardboard viewer;
  • customisable device parameters;
  • all the features are available from both Blueprints and C++.

 

Code Modules:

  • UNACardboardVR (Runtime)


Network Replicated: Not applies (it's a client local rendering system).

Supported Development Platforms: Windows, Mac.

Supported Target Build Platforms: iOS, Android, Windows (only for testing), Mac (only for testing).

Documentation: Link

Example project: https://github.com/UNAmedia/ue5-cardboard-demo