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Car Asset Compact SUV

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Compact SUV Car prop for use in ArchViz or game environments

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This pack provides a uniquely designed Compact SUV car prop intended for use in ArchViz or game environments.


The intent is to provide a realistic vehicle asset that compliments a wide variety of real time settings while not distracting from the surroundings. The asset provides a sense of scale and adds a layer of detail to any contemporary environment.



The asset strikes the balance between not overpowering a scene while being detailed enough to not distract from a scene through a lack of quality. The unique and neutral car design avoids potential issues of licensing and keeps the focus on it's context. A simplistic interior is provided to maintain a balance between performance and the intended use of the asset.



Adjustments can be made to the appearance of the car, including the colours of exterior and interior elements. A universal layer of dirt, grime and waterspots can be controlled, and groupings of lights can be switched on and off.


The dirt and light elements are controlled through a single Material Parameters Collection asset that applies the changes cohesively to all affected materials.


A demonstration video is available at:

https://vimeo.com/348457212

Technical Details

Features:

  •  Unique car design to avoid issues with licensing and distractions in your scene
  •  Optimized mesh with consideration given to the balance of detail based on the intended use
  •  Custom lightmass UV channel for use with baked lightmaps
  • Adjust dirt and grime levels from a single point across all materials
  • Adjust car paint colour and properties
  • Switch light groups on and off, and adjust brightness

Props scaled to Epic skeleton: Yes

Texture Size : 8192x8192, 4096x4096, 2048x2048, 1024x1024, 512x512, 256x256

Collision: Yes, automatically generated

Vertex Count:   78, 024(LOD 0) - 15, 189(LOD3)

LODs: Yes, automatically generated

Number of Meshes: 37 (Car: 1 mesh - Environment: 36 Meshes)

Number of Materials and Material Instances: 30 Materials - 40 Material Instances (Car: 9 Materials, 23 Material Instances - Environment: 21 Materials, 17 Material Instances)

Number of Textures: 65 (Car: 19 Textures - Environment: 46 Textures)

Supported Development Platforms: Tested on Windows PC

Supported Target Build Platforms: Tested on Windows PC

Documentation: None

Important/Additional Notes: None