This plugin allows the player to see some in game elements (like his Character(s)) through scenarios elements (like walls).
This plugin will make a dynamic hole in your scenario. It requires a minimal amount of configuration, as you can see in the video and It is very optimized.
Only meshes covering target(s) will be masked and the material will be swapped with an opaque version as the mesh will not conver your target again.
For more information you can visit the dedicated web page https://www.raiogames.com/camera-bubble-plugin/
Unreal 5.4 (only): New features: Foliage, Ism, Hism supported!
Features:
C++ code plugin, you don't have to use C++ to use the code, all the variables and functions required are exposed to blueprint and can be overridden in blueprint if you want to customize it
You can use the MaterialParameterCollection and texture included or use your own
Really easy and fast customization, check the video in the documentation page on my website
Example Project: In the plugin you can find a test map with an orbital camera. You can find a video of this project on my website
Code Modules: 1 Runtime module CameraBubble
Number of C++ Classes: 3
Network Replicated: No, this plugins works in multiplayer but does not need to be replicated as it is stateless
Supported Development Platforms: Windows, MacOS, Linux,
Supported Target Build Platforms: Windows, MacOS, Linux, iOS and Android
Important/Additional Notes: The effect does not work correctly if you play the game in Simulate mode.
Documentation: https://www.raiogames.com/camera-bubble-plugin/
Demo video: https://youtu.be/hNsEXlGlQZc
For support: