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Camera 360

Ivan Elizarov - Blueprints - Mar 15, 2019

Camera 360 - camera system for video and screenshot (2D, 180, 360, Dome 180, Stereo and Mono)

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Camera 360 - camera system for video and screenshot (2D, 180, 360, Dome 180, Stereo (Vr180,2D) and Mono).

Video and Screenshot Camera 2D, 180, 360, Dome 180 + rotation and more!

Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360.

News 28.09.2023. Camera360v1. The product is available on the market again and will continue to be updated as possible.

This is a simplified rendering system, for more complex projects, consider using Camera 360 v2.

Note: The product is functionally complete, no more new features are planned. I keep this product up-to-date for new versions of the engine. This version of the product is more intended for initial projects in 360 and other projections. More advanced functionality in version 2.

Attention: For Lumen, For Alpha, Stencil Layers, PathTracing and Correct Stereo, recomended look Camera360v2

Capture system:

1. HighResShot system;

2. Matinee and Sequencer systems;

3. Movie Render Pipeline.

Trailer: Preview

Example: Example video and image.

Youtube Chanel 360 assets use Camera 360: Youtube

YouTube : №1 , №2 , №3 , Raytracing#1, Raytracing#2

Support and more: Forum

Dont forget that you need a strong graphics card for rendering. When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.

Technical Details

Number of Blueprints: 8


  • Mono 2d, 180, 360, Dome 180, Stereo (2d, VR180);
  • Raytracing;
  • HighResShot system,Matinee, Sequencer,Movie Render Pipeline;
  • TAA,MotionBlur,DOF; Full Dome (180-240 degrees)

Documentation: Preview , Tutorials

Support: forum

Important/Additional Notes:

Some Post processing does not work (artifacts, seams):

-Directional Light (Light Shaft Occlusion);

-ScreenSpace Reflection.

-Lumen - sometime seams.

-HeighFog and atmospheric fog working , but if used->Volumetric Fog-> Long rendering time, or maybe seams.

Attention 360 stereo.Stereo 360 not correct in this version (you can using VR180 and 2D)