SoundToolKit is a state-of-the-art audio engine using the newest scene scanning methods. It enables creation of realistic spatial sound in 3D environment, providing the best auditory experience.
SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.
Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.
On top of that SoundToolKit plugin extends that with a set of useful features for game developers:
This product allows to create only one Sound Source with one Playback. Files to download:
Shows the scene with an integrated demo version of SoundToolKit. Files to download:
SoundToolKit comes with a multitude of features:
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: No
Supported Target Build/Development Platforms: Windows64, CPU with AVX support
Documentation: Click here
Important/Additional Notes: SoundToolKit plugin depends on features introduced with the new UE4 audio engine. For that reason AudioMixer functionality must be enabled for the plugin to work properly. Read the documentation to how to do this.