Sound effects pack for player characters, environment, weapons, user interface, and more!
Assets (list) for character footsteps and Foley; human, alien, and droid vocalizations; weapons; vehicles; interactives and consumables; ambients and weather; user interface.
625 unique sound waves forming 629 sound cues, 30 demonstrator sound cues, and 20 demonstrator blueprints
Custom blueprints demonstrating how to use sounds e.g. transitioning between interior and exterior spaces. These can be tweaked and placed in your own project.
Includes looping assets for weather effects, engines, and ambient city sounds.
Includes demo map showing ways to implement sounds
Clear file structure based on type - ambients, animals, character (with subfolders for footsteps, Foley, non-speaking voices, and speaking voices), consumables, weapon impacts, interactables, misc, vehicles, and weapons.
Vocalisation options for humans, aliens, holograms, and droids
167 unique sound waves for male / female humans and aliens, and droids! Combine to create the illusion of a unique language or use the concatenator node to build your own phrases!
Comprehensive Foley assets
67 unique cues for nylon, leather, metallics, mechanicals (e.g. droids, cyborgs), denim, holograms, and medical bots! Samples for walking, running, and stealth. See the Demo Map's ThirdPerson_Anim blueprint on setting up and triggering samples for surface types and calling different movement sounds based on character speed.
Features:
Number of Audio Waves: 625
Number of Audio Cues: 629 + 30 demonstrator sound cues
Sample rate / bit rate: 44.1 kHz, 16 bit Stereo WAV
Do sounds loop?: Ambient, weather, and vehicle engine sounds loop. Demonstrators will show you how to set up looping for things like speech and pointers for configuring fully automatic weapons
Supported Development Platforms: Built and tested on Windows 10. All sounds use Epic's default sample and bit rates. Demonstrator blueprints use no platform-specific nodes.
Supported Target Build Platforms: Target build is for all platforms but tested only on Windows 10.
Documentation: The included documentation describes the file structure used (what you'll find where), a comprehensive list of all 629 sound cues, summary of each demonstrator area in the Demo Map, and an overview of the file naming convention.
Important Notes: Sounds are mixed based on their actual loudness rather than their loudness as related to each other. This means sounds have consistent volumes within and between types. This should make it easier to set up sounds in your project. Happy to provide support and answer questions on mixing sounds if required.
Additional Notes: Edited and mixed in Cubase Pro 8.