C++ Actor Component to simulate cable like objects with physics and destruction. The sliced off sections can be further cut. Use blueprint functions to customise appearance, effects and physics.
This plugin is a lightweight framework for complex rope simulations and destruction. Confusing processes are hidden from the blueprint graph, while useful functions / variables are exposed for easy access.
Update 1.1 - Grow/Shrink rope at runtime,
Code Modules: RopeCutting Runtime Module
Number of C++ Classes: 4
Number of Blueprints: 11 (example blueprints)
Static Meshes: 3
Skeletal Meshes: 1 (Duplicate of Engine version)
Other: 8 Textures, 4 Materials, 1 Material Instances, 1 Material Functions, 1 Audio Cue, 2 Sound files, 1 Particle system.
Network Replicated: No
Supported Development/Target Build Platforms: Win64, Win 32
Important notes - Please read: