Are you tired of painful casting across all your Blueprints? Take the event-driven approach and forget about it. Creating systemic games was never more comfortable, and prototyping was never as fast. Start using global events today.
💪🏼 In Use-Demo
📚 Tutorial (coming soon)
💯 Review (coming soon)
We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Also, keeping your systems independent and autonomous is one of the key benefits our plugin brings to the table. It provides an extensible pattern that allows the developer to use Events to trigger functionality across multiple blueprints without creating dependencies and eliminate casting.
If you have any questions contact us over Discord or firstname.lastname@example.org