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Events system

Are you tired of painful casting across all your Blueprints? Take the event-driven approach and forget about it. Creating systemic games was never more comfortable, and prototyping was never as fast. Start using global events today.

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  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


📋 Initiative

💪🏼 In Use-Demo

📚 Tutorial

💯 Review

To read

📌 Documentation

📈 Wikia

📜 Changelog

😎 Benefits

🙋‍♂️ FAQ (coming soon)

🎁 Wishlist

Elegant Blueprints

We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Keeping your systems independent and autonomous is one of the key benefits our plugin brings to the table. It provides an extensible pattern that allows the developer to use Events to trigger functionality across multiple blueprints without creating dependencies and eliminating casting.

Upcoming plans

  • Different variations for invoke nodes (Invoke on closest target, Invoke on target under mouse, Invoke on target in front) +2.5$ ETA: Q3 2021
  • Video tutorial for creating an interaction system +5.0$ ETA: Q1 2022
  • Documentation and guidelines for Multiplayer support +0.0$ ETA: Q2 2022
  • Custom nodes for payload splitting +2.5$ ETA: Q2 2022

Technical Details


  • Dynamic event-driven system
  • Optimized Observer Pattern implementation
  • Invoke your Events anywhere inside blueprints
  • Add optional Payload data to send data across blueprints & systems
  • Add Listeners for your Events inside Actors, Components, UI Widgets or implement your own.
  • Your logic for each listener as Event delegates
  • Completely modular K2 Nodes.

Code Modules

  • Editor: Create event assets and add descriptions for them. Access to custom BP Nodes.
  • Run-time: Allow easy access to an event driven-system. Broadcasting your events across all listeners.


If you have any questions contact us over Discord or [email protected]