MW FOREST: Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation. Photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.
Documentation: Online Documentation
Youtube: Burned Dead Forest Biome
Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation or painting.
Highquality photogrammetry models and textures of burned and dead trees, rocks, debris and more. All assets with full sets of LODs, tweaked for maximum performance at photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, debris, twigs and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included, wind system and procedural winter system. Powerful materials and landscape shader, highly tweakable.
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: ~22000/5000/2500/150 (trees) ~3000-750 (medium assets), ~1500-50 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 126
Number of Materials and Material Instances: 162
Number of Textures: 189
Platforms Tested: PC
DefaultEngine.INI: BDF Default Settings (UE5.00)
For direct support join our: Discord Channel