3D model of cute Bunny and Devil,perfect for RPG,Battle Royale,shooter,FPS.Rigged to Epic.Modular,has full body.Color change via Instances,ID Maps.Ready for Live Link Face, Faceware, vtubing (vtuber),vrchat.
See video-demo and description to check all opportunities (modularity, animations, blueprints, blendshapes, gameplay etc).
VIDEO PREVIEW WITH GAMEPLAY (ALS4) AND MODULARITY: https://youtu.be/uUc63y576Ag
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It's time for Devil and Bunny! Hope you like it :) This is continue the series of stylized models - subscribe to our Artstation or Discord so you don't miss out on new items!
The project contains two maps. In the first, you can check the work of test animations, in the second, evaluate the model with a high-quality render.
The project also contains a body; to enable it and control modularity, I have prepared convenient switches on the right side of the panel. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
The package includes starting male animations, but I recommend using the free Military Style Mannequins female pack or ALC 4 female animations - you will immediately see the difference ;) You can check their work (both) in the demo video https://youtu.be/uUc63y576Ag.
Here's some useful information:
+Fully customized physic of the character. Simulation of hair, ears, tails are included.
+Animation of devil's tail is included (see demo video)
+Modular system via Construction Script - remove anything with one button! Work on Master Pose Component.
+Works well with ALS 4 (see gameplay demo)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes through ID masks (Instances of materials are configured, so you can easily control a lot of material parameters)
+Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc. - all inclusive and ready to go!
+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprints and hair, ears, tail, body physics simulation - plug and play!
+Additional bones - for a hair (39 bones), bunny tail (2), devil tail (12), breast (4), earrings (4), ears (6), tie (4)
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers - I send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 44597 faces
+Rigged using Blender
I will be grateful if you fill out a small survey - so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
Thank you, David Grette ^_^
Rigged: Yes
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animated: No
Number of characters: 1
Vertex counts of characters: 44597
Number of Materials and Material Instances for all variations: 50
Number of Textures: 62
Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes: Love you!