SDKwarrior - Characters - Jun 22, 2022
Not Yet Rated

3D model of cute Bunny Girl. Rigged to Epic Skeleton. Completely modular, body without clothes is included. Easy color change via Material Instances.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The render was made in the Marmoset program.

Technical details

Video Prew - https://www.youtube.com/watch?v=6-UCQb_MRmU

Video Prew Epic Skeleton - https://www.youtube.com/watch?v=ybIvcsvBN_w&t=8s

LOD 0: ~ faces 38215, tris 73855, verts 46864

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Survivor Girl 1

Survivor Girl 2

Survivor Girl 3

When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"

Rigged with Epic Skeleton. Added bones to Hair. You can make hair physics both bones and tissue physics. "Hair1,Hair1_1,Hair1_2,Hair1_3,Hair1_4,Hair4,Hair3_1,Hair3_2,Hair3_3,Hair3_4,Hair3,Hair2_1,Hair2_2,Hair2_3"

Easy Animations retarget in Unreal Engine.

Facial expressions are included (Morph Targets, Blendshapes).

You can use this model for face mocap (live stream) and conversation animations.

PBR Textures Metall/Roughness

4K Textures - normal, metallic, roughness, albedo.

7 sets of textures - Body, Head, Cloth, Teeth, Hair, Eyes, Eyelashes.

Full color change. Hair, eyes, clothes, skin.

The model is completely modular, you can remove or add any detail you want.

The body model is censored according to the rules of the store.

Technical Details


  • Change the color of the eyes and hair, body and head, and clothes.
  • 3rd person character animations included
  • Epic skeleton with extra bones
  • Modular clothing
  • Imitation of wind for hair, Or you can make physics with bones.
  • Blendshapes / Morph Targets / Facial Expressions

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): retarget

Number of characters: 1

Vertex counts of characters: 46864

Number of Materials and Material Instances: 7 and 11

Number of Textures: 30

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: Added bones to Hair. You can make hair physics both bones and tissue physics. "Hair1,Hair1_1,Hair1_2,Hair1_3,Hair1_4,Hair4,Hair3_1,Hair3_2,Hair3_3,Hair3_4,Hair3,Hair2_1,Hair2_2,Hair2_3"