Component based building system, with planning and construction phase.
Framework to empower you with a building system like the one seen in “The Forest” game, allowing you to place structures around the world (planning phase) and carrying the resources needed to build them (construction phase)
Discord: https://discord.gg/N4aUjsXBaG
[Video] v2 showcase: https://www.youtube.com/watch?v=Oz9Dfgl3gYI
[Video] v3 Creating custom buildings tutorial (timelapse) https://www.youtube.com/watch?v=f0bwPdpwI0c
Blogpost (old): https://nsabater.com/building-system-now-ue4-marketplace
v3 API documentation: https://nesjett.github.io/UnrealEngineBuildingSystem/
Code content: 19 Blueprints, 2 Components, 6 Interfaces, 2 Enums, 3 Structs, 6 Widgets
Network Replicated: No
General Documentation: https://goo.gl/4vCtRh V3: https://docs.google.com/
API Documentation (v3): https://nesjett.github.io/UnrealEngineBuildingSystem/
Yes, there is no limitations on size and It is very easy to make actors compound of many different buildings or or resources. Modifying default system behaviour is very easy too thanks to a decoupled design that makes use of interfaces.
Yes! There is an example of campfire that you can bring on fire after finishing constructing It. You can add as many interactions as you want to each structure, ALSO AT RUNTIME!
You can do so in the official GitHub: https://github.com/nesjett/UnrealEngineBuildingSystem/issues
Yes, again thanks to using interfaces, extending functionality and adding post/pre effects is very easy. There are examples included.