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Building From Spline

A plugin that automatically creates buildings from splines

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Building From Spline is an Unreal Engine 5.3 plugin that creates a customizable building from a spline.


Search for `Building` in the Content Browser (make sure that `Show C++ classes` is enabled), and drag it into your level.

Select the newly added building's spline, and add and place points as you wish to draw the floor outline of your building.

In the details panel, press the `Generate Building` button, and that's it, a building is generated!


In the `Building Configuration` section of your building, you have several parameters that you can change:

materials, number of floors, floor size, windows sizes, distance between windows, windows meshes, roof parameters, etc.

Use the `Simple` building kind for better performance (in that case there is no interior at all).


If you want a curved building, make sure that your spline has curves (select all spline points, and select `Curve` as a point type), and increase the number of `Wall Divisions` in the `Building Configuration`.


Disclaimer:

  • The Megascans assets used in the promotional pictures are not included in the plugin, but may be downloaded for free using the Quixel Bridge.
  • The Building From Spline features are included in the Landscape Combinator plugin (which lets you generate buildings automatically based on real-world data). If you wish to buy Landscape Combinator after buying Building From Spline, please contact me to get a discount for Landscape Combinator in order to avoid paying twice for Building From Spline.
  • No interior besides walls is created (no stairs, no furniture). I can add some basic stairs from floor to floor if someone wants it.

Technical Details

Features:

  • Automatically create a building from a spline, with the following parameters:
  • Number of floors
  • Windows size, mesh, and distance
  • Change wall, floor, ceiling, roof materials
  • Floor height
  • Walls and floors thickness
  • Automatically create many buildings from tagged splines in your level (with the `BuildingsFromSplines` class)


Code Modules:

  •  BuildingFromSpline (Editor Module)


Dependencies: GeometryScript plugin

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Tags

BUILDINGGEOMETRY SCRIPTNoAIBUILDINGSAUTOMATIC SPLINE