Create realistic medieval cities. Buildings are modular and can be customized in blueprint and a powerful master material.
Please Enable DX12 in project settings (search Default RHI and set to dx12) for better performance with this product.
Showcase Video and Tutorial: https://www.youtube.com/watch?v=84nDlZxVCN8
Create realistic Medieval cities from modular assets with the Medieval Buildings Pack. The pack comes with a ready made example scene that shows exactly how you can create your own environment. The pack comes with drag and drop presets for individual buildings and castles. Each building is a blueprint that combines multiple modular meshes. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Walls and towers. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
Castle Keep has a Large interior chamber with 4 entrances.
Towers have a connecting room with Murderholes.
Houses have alternative blueprints with interiors. Modular wall pieces are provided so users can create their own floor layouts.
Churches have interior halls.
Includes Brushify Landscape Automaterial from the Brushify - Environment Shaders Pack
Advanced Master Material:
All assets optimized for high performance. You can improve performance by Merging static meshes in the editor.
Texture Resolutions: All Textures 2048x2048 or greater.