Brushify - Medieval Buildings Pack

JoeGarth - Environments - Nov 27, 2020

Create realistic medieval cities. Buildings are modular and can be customized in blueprint and a powerful master material.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Please Enable DX12 in project settings (search Default RHI and set to dx12) for better performance with this product.


Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: [email protected]


Videos:

Brushify - Medieval Buildings Showcase & Tutorial

Brushify - Beginner Tutorial in Unreal Engine 5


Create realistic Medieval cities from modular assets with the Medieval Buildings Pack.


READY MADE LEVEL

Complete playable Medieval City level ready to go out of the box.

The pack comes with a ready made example scene that shows exactly how you can create your own environment.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.


MODULAR MEDIEVAL CITY BUILDING SYSTEM WITH PREFABS & SPLINES


The pack comes with drag and drop presets for individual buildings and castles. Each building is a blueprint that combines multiple modular meshes. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Walls and towers. The advanced master material allows you to quickly and easily modify the look of the buildings and props.


INTERIORS INCLUDED FOR CERTAIN BUILDINGS

Castle Keep has a Large interior chamber with 4 entrances.

Towers have a connecting room with Murderholes.

Houses have alternative blueprints with interiors. Modular wall pieces are provided so users can create their own floor layouts.

Churches have interior halls.


EXTREMELY MEMORY OPTIMIZED

All assets utilize tiling textures and share materials to reduce texture memory usage and drawcalls.


BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.

  • Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
  • Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
  • Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
  • The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.


COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.

Technical Details

Objects:

  • 46 Prefabs all fully customizable in Blueprint.
  • Advanced Scripted Blueprints for Walls Splines, Towers and Keeps.
  • 58 Modular building pieces
  • 10 Modular Interior pieces.
  • All materials/textures are Tiling and can easily be replaced or modified with your own. (No Prebaked Texture Atlasses!)
  • 14 props and decorations including Crates, Carts, Fences (with spline BP), Rubble, Bushes, Shelves, Tables.
  • Includes original source files (both OBJ and Blender) so you can edit the meshes or create your own.


Advanced Master Material:

  • 34 material presets (Wood, Metal, Stone Wall, Mud Wall)
  • 35 Tilable textures (including normal maps and height maps)
  • Supports UV-less workflow, add texture to meshes without spending time on uvs.
  • Blend shader. Combine two textures with a blend mask.
  • Damage shader. Add realistic damage to your assets
  • Parallax Occlusion mapping support for Roof materials.
  • Tiling, Tint and Strength functionality.


All assets optimized for high performance. You can improve performance by Merging static meshes in the editor.


Example Level:

  • Large Castle scene with background landscape
  • Water material
  • Skydome and lighting setup


Texture Resolutions: All Textures 2048x2048 or greater.


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