SHADERSOURCE - Branching River Tool

James Stone - Sep 5, 2019
4.3 out of 5 stars(10 ratings)
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Branching River Tool that utilizes Flow maps, Vertex Painting and Spline Meshes

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.

Vertex Painting can be used to paint and change the river direction using flow map systems, paint Whitewater for rapids and even paint opacity for seamless river blending.


Comparison Video:

Fluid Interaction Tool Implementation - Quick Guide:

Technical Details

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UPDATE V1.3a (Released!) 2/27/2021 (4.24+)

  • Added updated branching support for disconnecting and reconnecting rivers
  • Fixed material setup for SingleLayerWater Shading

UPDATE V1.3 (Released) 12/31/2020 (4.26+ ONLY)

  • Added support for the 4.26 water plugin (Must have plugin enabled to view changes)

·    River Spline Mesh Tool

·    Flow maps

·    Branching Capabilities

·    Vertex Painting

·    Extensive Material Parameter Options

·    In-depth tutorial blueprints

Number of Blueprints: 1

Number of Tutorial Blueprints: 4

Network Replicated: No

Supported Development Platforms: Windows 32-bit, Windows 64-bit

Supported Target Build Platforms: PlayStation 4, Xbox One, Windows 32-bit, Windows 64-bit, MacOS, Linux

Documentation: Please refer to the Tutorial blueprints within the content files to learn how to use this Tool.