A Branching River Tool that utilizes Flow Maps, Vertex Painting and Spline Meshes.
The SHADERSOURCE Branching River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.
Vertex Painting can be used to paint and change the river direction using flow map systems, paint whitewater for rapids and even paint opacity for seamless river blending.
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NOTE: UE5.2+ of this asset has Vertex Painting disabled as epic removed the support for vertex painting on Spline Meshes.
Key Features:
Number of Blueprints: 1
Number of Tutorial Blueprints: 4 (UE4 versions only)
Network Replicated: No
Supported Development Platforms: Windows 32-bit, Windows 64-bit
Supported Target Build Platforms: PlayStation 4, Xbox One, Windows 32-bit, Windows 64-bit, MacOS, Linux