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SHADERSOURCE - Branching River Tool

SHADERSOURCE - Blueprints - Sep 5, 2019
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A Branching River Tool that utilizes Flow Maps, Vertex Painting and Spline Meshes.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The SHADERSOURCE Branching River Tool uses spline meshes and flow maps that can automatically create a seamless branch or fork within a river system.

Vertex Painting can be used to paint and change the river direction using flow map systems, paint whitewater for rapids and even paint opacity for seamless river blending.

Preview Video: {Coming soon}

(Note: This video is being shown with another asset.)

Quick-Guide with the SHADERSOURCE Fluid Interaction Tool:

Other related SHADERSOURCE assets:

See other SHADERSOURCE products here.

Technical Details




NOTE: UE5.2+ of this asset has Vertex Painting disabled as epic removed the support for vertex painting on Spline Meshes.

UPDATE V1.3a (Released!) 2/27/2021 (4.24+)

  • Added updated branching support for disconnecting and reconnecting rivers
  • Fixed material setup for SingleLayerWater Shading


Key Features:

  • River Spline Mesh Tool
  • Flow maps
  • Branching Capabilities
  • Vertex Painting
  • Extensive Material Parameter Options

Number of Blueprints: 1

Number of Tutorial Blueprints: 4 (UE4 versions only)

Network Replicated: No

Supported Development Platforms: Windows 32-bit, Windows 64-bit

Supported Target Build Platforms: PlayStation 4, Xbox One, Windows 32-bit, Windows 64-bit, MacOS, Linux