BPThreads Plugin allows you to use threads directly in blueprints without writing a single line of code to increase the performance of your game!
Tutorial/Demo: https://www.youtube.com/watch?v=bWP-TnLmctw
Tutorial/AI: https://www.youtube.com/watch?v=9HoTxLnzGZk
New Features:
+ General Stability Improvements.
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BPThreads Plugin is very useful for off-loading heavy tasks to another thread without writing a single line of code.
You can use custom Mutex, Event, and Thread Safe Boolean for thread synchronization.
The thread can be set to auto-loop and/or auto-start (see tutorial 00:48 sec)
Using this plugin is as easy as adding an actor component and binding a delegate to your function (event), while increasing the performance of your game!
Example project (4.16): https://drive.google.com/open?id=1_pJGZakuGGfY8J2IBtheSggFwMWeQD7e
General Stability Improvements.
The plugin wraps C++ threading and synchronization functionality in to blueprint readable objects and nodes.
This plugin includes:
Number of classes: 8
Network Replicated: No
Supported Development Platforms: Mac, iOS, Linux, Android, Win32, Win64
Supported Target Build Platforms: Mac, iOS, Linux, Android, Win32, Win64
Tested Platforms: Mac, Win64