Bluetooth Support

TahaHISHRI - Mar 21, 2018
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Allows developers/designers to access Android's Bluetooth SDK from Blueprint/C++.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.19
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.


Please refer to the Github repo page to see the requirements.


I needed to scan for some nearby Bluetooth Low Energy devices and get their RSSI in order to estimate the distance for indoor geolocation. I searched for "Bluetooth" in Unreal Marketplace and did not find results, so decided to make this plugin.

Some Features/Use case

From your C++ classes or Blueprint, you can prepare your device by getting an instance of the Bluetooth adapter. This instance will enables to access a variety of options, you can start by checking the adapter's status, and your device's support of Low-Energy Mode. Next, you might want to get a list of nearby Low-Energy devices via normal Scan or Filtered Scan by service characteristic (in case you have a specific group of devices you are interested in).

You can access or loop through the list of discovered devices and read their information such as their physical addresses, Transmission power, time of discovery, and their signal strength

Technical Details

"Bluetooth Support" plugin for UE makes it easier than ever to make use of Android's rich Bluetooth SDK in your projects. This plugin provides a bridge between your Blueprint/C++ classes and Android's native SDK calls (Java). I made sure to manage the objects, variables, and callbacks within the plugin so you don't have to worry about that in your app.

Technical Details

Get Started

Manual install

  1. Clone/download Zip the plugin's repository on Github HERE
  2. Move the plugin's downloaded folder/archive file inside <Your Project folder>/Plugins/
  3. Restart Unreal Engine (if it is running)
  4. Find the plugin under the "Mobile" category and enable it.

An excerpt from a blueprint showing an example of how to use the plugin.


  • Toggle device's Bluetooth adapter.
  • Check device's Bluetooth Low Energy (4.0) support
  • Scan for Bluetooth Low Energy-enabled devices.
  • Scan for broadcasting devices running a specific service (Filtered scan)
  • List all BLE-enabled devices within broadcasting range.
  • Get nearby devices information
  • Get device's transmission power
  • Get device's signal strength dBm (RSSI)
  • Get device's physical Address
  • Get device's connection state (connectable/non connectable)

Code Modules:

  • BluetoothSupport (Runtime)
  • LoadingPhase (PostConfigInit)

Number of C++ Classes: 6

Network Replicated: No


  • BluetoothAdapter
  • BluetoothDevice

Supported Development Platforms:

  • Windows
  • MacOS

Supported Target Build Platforms:

  • Android