A Easy to use menu system designed only using blueprint, With Map Hosting, Game search, Graphics Settings, Volume Control, and Key Remapping.
The Blueprint Menu System is a quick and easy way to get your game off the ground and ready to play. Created entirely out of UE4 blueprints; the design is simple and easy to use, with drop and drag blueprints, simple tables that helps to control key bindings, and maps. The first time Blueprint Menu runs it will trigger the graphics benchmark, and set default Volume Settings. These setting are then saved for faster startup times for your users.
The Blueprint Menu system also allows the user to control the Display Settings, Volume Settings, and Key
Remapping with the option to show what keys can be remapped for controls.
Install Guides and a free Demo game showing exactly what you will get.
For any help with installing or using blueprint menu system please email firstname.lastname@example.org
Number of Blueprints: 12
Number of Widget Blueprint: 20
Number of Maps\Levels: 4
Number of Tables: 3
Number of Structure: 4
Number of Sound Classes: 5
Input: Keyboard and mouse movement inputs.
Network Replicated: Hosted Games are replicated for Demo.
Supported Target Build Platforms: Windows (Tested on Windows only)
Important/Additional Notes: Online SubSystem needs to be turn on within Default Engine.ini