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Footsteps System

Redot - Blueprints - Dec 8, 2019

A foosteps framework with a rich set of features. It works even on slope-based landscape materials!

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.



3 minute tutorial: INTEGRATION



This Footsteps System helps you to manage footsteps in your game.

Generate footsteps sounds, surface footprints and particles for any Skeletal Mesh Character.

Moreover, it works with any slope-based landscape material. Usually you can detect only one surface when you deal with a slope-based layer which encodes more layers; this asset has been built to overcome this limitation.

It has also been designed to let you control every feature without editing complex blueprints or datatables.


  • Supports slope-based landscape materials
  • Quick setup - 100% Blueprint
  • Compatible with any Skeletal Mesh Character
  • Sounds are fired based on the surface type
  • Each sound is randomized with variations and pitch/volume
  • Easy to integrate (follow the tutorial)
  • Decals & particles are spawned based on surface type
  • Decals are fully customizable (lifetime, fade, glowing effect, separate foot control, textures, etc...)
  • It comes with an API System

BONUS: the package comes with a simplified version of this slope-based material.

Technical Details

Number of Blueprints:

  • 13

Number of Physical Material:

  •  10 (AUTO, grass, rock, mud, sand, snow, metal, wood, puddle, concrete)

Texture Resolutions:

  • 4K
  • 2K

Number of Textures:

  • 42
  • (generally include basecolor, normal, roughness, AO and metal)

Number of Materials:

  • 4 Master Material
  • 10 Material Instances
  • 5 Material Functions

Number of Decal Materials:

  • 3 Master Material (Wet, Normal, Stain)
  •  23 Material Instances

Number of Particles:

  •  2

Number of Sounds:

  • 45

Do Materials derive from a Master Material with instances as variation: Yes

Network Replicated: No

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Additional Notes:

  1. I recommend reading the DOC and following tutorials;
  2. mastering basic blueprint knowledge may help.