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Footsteps System

Redot - Blueprints - Dec 8, 2019

A foosteps framework with a rich set of features. It works even on slope-based landscape materials!

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

SHOWCASE

SETUP

3 minute tutorial: INTEGRATION

DOCUMENTATION

Support

This Footsteps System helps you to manage footsteps in your game.

Generate footsteps sounds, surface footprints and particles for any Skeletal Mesh Character.

Moreover, it works with any slope-based landscape material. Usually you can detect only one surface when you deal with a slope-based layer which encodes more layers; this asset has been built to overcome this limitation.

It has also been designed to let you control every feature without editing complex blueprints or datatables.

Features:

  • Supports slope-based landscape materials
  • Quick setup - 100% Blueprint
  • Compatible with any Skeletal Mesh Character
  • Sounds are fired based on the surface type
  • Each sound is randomized with variations and pitch/volume
  • Easy to integrate (follow the tutorial)
  • Decals & particles are spawned based on surface type
  • Decals are fully customizable (lifetime, fade, glowing effect, separate foot control, textures, etc...)
  • It comes with an API System

BONUS: the package comes with a simplified version of this slope-based material.

Technical Details


Number of Blueprints:

  • 13

Number of Physical Material:

  •  10 (AUTO, grass, rock, mud, sand, snow, metal, wood, puddle, concrete)

Texture Resolutions:

  • 4K
  • 2K

Number of Textures:

  • 42
  • (generally include basecolor, normal, roughness, AO and metal)

Number of Materials:

  • 4 Master Material
  • 10 Material Instances
  • 5 Material Functions

Number of Decal Materials:

  • 3 Master Material (Wet, Normal, Stain)
  •  23 Material Instances

Number of Particles:

  •  2

Number of Sounds:

  • 45

Do Materials derive from a Master Material with instances as variation: Yes

Network Replicated: No

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Additional Notes:

  1. I recommend reading the DOC and following tutorials;
  2. mastering basic blueprint knowledge may help.