A foosteps framework with a rich set of features. It works even on slope-based landscape materials!
3 minute tutorial: INTEGRATION
This Footsteps System helps you to manage footsteps in your game.
Generate footsteps sounds, surface footprints and particles for any Skeletal Mesh Character.
Moreover, it works with any slope-based landscape material. Usually you can detect only one surface when you deal with a slope-based layer which encodes more layers; this asset has been built to overcome this limitation.
It has also been designed to let you control every feature without editing complex blueprints or datatables.
BONUS: the package comes with a simplified version of this slope-based material.
Number of Blueprints:
Number of Physical Material:
Number of Textures:
Number of Materials:
Number of Decal Materials:
Number of Particles:
Number of Sounds:
Do Materials derive from a Master Material with instances as variation: Yes
Network Replicated: No
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac