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Blueprint File Management

Aaron Hunt - Oct 30, 2020

An advanced file manager for Blueprints.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

FileManAdvanced is a standard file management plugin built for Unreal Engine Blueprints. Use the nodes included to read, write, or delete files. Plugin comes with the native ability to return file information such as modified time and image file data to Texture2D. You can parse file lines to a string array, write a file with an existing string array, check file's existence, and even rename files.

This plugin also includes directory nodes, which allow you to create new directories, delete directories (be careful with this), and return other directory information such as if it is empty or what files are contained inside.

Lastly, configuration nodes are also included for creating, updating, reading, and checking the existence of ini files based on their keys.

Technical Details


  • Write files
  • Read files
  • Delete files
  • Check if file exists
  • Rename files
  • Get file timestamp
  • Create folders
  • Delete folders
  • Find files in path
  • Read/write ini files
  • Find ini file keys

Number of Nodes: 23

Network Replicated: No

Supported Development Platforms: Windows

Support Discord:

Important/Additional Notes: Abusing these nodes can cause irreparable damage to your files. Be careful when using deletion and write nodes, as they will overwrite and delete their target. Make sure when you feed a file name to your nodes, you are including the path!