Design "Try / Catch" Blocks in Blueprints, like in dotNET code.
This plugin implements a friendly high-level exception handling library for Blueprints.
You can facilitate automation tests and help designers to have an easier quality of life when debugging game features, making use of Try / Catch / Break statements on Blueprint Uber Graphs.
There's over 70 C++ classes to incorporate 20+ new nodes into the engine for that purpose:
Number of Blueprints: None.
Number of C++ Classes: 70 new classes.
Network Replicated: No.
Supported Development Platforms: Desktop.
Supported Target Build Platforms: Desktop, Mobile.