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Blockout Starter Pack

Xavier Loux - Props - Jul 31, 2018

437 Meshes for level Blockout / Greybox in Unreal, including modular assets, materials, decal, and more.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Discord | GitHub | Playable Demo

This asset pack includes several primitives, modular assets, props, materials, and decal to facilitate the Blockout / Greybox of a level in Unreal Engine.


Last Update v3.1:

Please note: In the v3.0 and v3.1 updates I did many path changes. You can find all detail in release logs. 


Props:

  • Primitives: 23
  • Architecture: 181
  • Industrials: 32
  • Vehicles: 21
  • Roads: 38
  • Lights: 17
  • Interactions: 9
  • Decorations: 22
  • Furnitures: 9
  • Pipes: 18
  • BigBuildings: 4
  • SmallBuildings: 4
  • LandMesh: 4
  • DisplayPanels: 8
  • Extra: 22
  • Gears: 5
  • Trashs: 3
  • Bedroom: 2
  • Bathroom: 3
  • Vegetations: 1
  • Weapons: 11


Materials Assets:

  • Basics: 14
  • TriPlanar Local Aligned: 14
  • TriPlanar World Aligned: 14
  • Glass: 14
  • Light: 14
  • Decals: 7
  • Editor Materials: 8


Blueprints Assets:

  • Decal Actors: 19
  • Automatic Doors: 5
  • Static Doors: 2
  • Buttons: 2
  • Light Actors: 10
  • Procedural Actors: 6
  • Others: 6

Technical Details

Features:

  • Modular Kit
  • Blockout, Blocking, Graybox
  • Low poly
  • Procedural Material with World-Aligned Triplanar and Local-Aligned Triplanar


Texture Sizes:

  • 2048x2048
  • 128*128


Scaled to Epic skeleton: Yes.

Collision: Yes, custom, LandMesh are per-poly

Vertex Count: Varied, average 184, max 4096.

LODs: Yes, automatically generated with Lod groups.

Number of Meshes: 434

Number of Materials: 11

Number of Materials Instances: 55

Number of Textures: 18

Supported Development Platforms: All

Documentation: https://github.com/xavier150/BlockingStarterPack

 

Additional info:

For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees.

The floor meshes surface is slightly raised by two centimeters to prevent Z-fighting when there is a wall placed underneath.

Small door frames fit objects up to 216 cm tall and 100 cm wide.

The sounds in the pack are free and downloadable here: Dropbox | Youtube