A simple plugin that adds support for importing Blender source files directly into the content browser
Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX.
Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!
Please note this plugin uses the standard FBX import pipeline and your .blend file should follow the regular guidelines for exporting a compatible FBX for import to UE, e.g. no complex node based materials. Be prepared to continue to need to rebuild your materials in Unreal post-import.
Documentation and troubleshooting FAQ is available here.
If you need direct support, there is now also a Discord, and if you want to be notified of updates, follow me on Twitter.
1.61 / 13th Jan 2023
1.6 / 6th Jan 2023
View the full changelog here.
Supported Development Platforms: Win64, MacOS