Black Hole System

HighRender - May 8, 2020

The Black Hole System is 100% customizable, there are countless possibilities. With this system you can destroy: actors, pawns, characters, static meshes and hide or destroy destructible meshes.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Update 1.1 Video:

Video (Teaser):

Video (Overview):

With the Black Hole System you will put terror in your projects and games! Almost nothing escapes him. You can destroy from Destructible Meshes, Characters to Static Meshes among other things found on your map. The System has a good variety of customizations in relation to its variables. From changes in the gravity force of the Black Hole to the maximum attraction distance, and all of this in the Details tab of the Editor, without having to open the Blueprint.

Technical Details

Current Product Version: 1.1.1


  •  3 different types of System: Default, Growing and Feeding.
  •  3 different types of visualization: Default, X-axis, XZ-axis.
  •  3 Blueprint Class called "BP_Test" to test your modifications on actors, pawns and characters.
  • 3 different maps: Default, Zero Gravity and Feeding.


Number of Blueprints: 10.

Particle System: 5.

Materials: 7.

Static Mesh: 3.

Destructible Mesh: 1.

Textures: 6.

Level: 3.

Sound Effects: 4.

More Details:

Input: No.

Network Replicated: Yes.

Supported Development Platforms: Windows.

Windows: Yes.

Mac: No.

Documentation: Here

Documentation - 2: Here

Important/Additional Notes:

  • Objects you want to be attracted to must have the "Simulate Physics" option enabled. Destructible Meshes and Characters do not need this option enabled.
  • It is necessary to activate the "Apex Destruction" Plugin before adding the System to your Project. Enjoy, the plugin is provided for free by Epic Games (See the Documentation to learn how to Activate the Plugin).