03- levels, demo day/demo storm/overview with info
02- Blueprints (storm with rain and lightnings / blueprint to spawn in the other BP)
01 - Particle Emitter
02- Wavs (lightning/thunder rumble)
02- Cues
01- Grass type (for grass)
Vertices:
Grasses 100-900 vertices
Trees 20k-35k
LODS:
Trees 4lods
Grasses 2 lods
Collisions: Capsule collisions for trees / auto-generated for grass
Scaled to Epic Skeleton: yes
Intended Platforms: Tested with Win 64 bit
Notes:
When using instanced trees (for example foliage tools) Material element 0 needs to be overridden to use "ForInstancedMeshes" - material found in materials folder.