MW FOREST: Complete biome solution to build a photorealistic birch forest. Full procedural forest generation. Photogrammetry models and textures of trees, rocks, debris & plants. Powerful materials and landscape shader.
Documentation: Online Documentation
For support please join our: Discord Channel
Complete biome solution to build a photorealistic birch forest. Full procedural forest generation or painting.
Highquality photogrammetry models and textures of trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, plants, twig and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included a wind system. Powerful materials and landscape shader, highly tweakable.
ASSET LIST [1.3.0]:
Some included environment sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
!! Make sure to download our DefaultEngine.INI: BHF Default Settings (UE5.1) (PC)
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: ~50000/25000/12500/150 (trees) ~7500-750 (medium assets), ~1500-50 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 146
Number of Materials and Material Instances: 128
Number of Textures: 171
Platforms Tested: PC