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bHaptics Haptic Manager

bHaptics Inc. - Dec 1, 2017
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Plugin and blueprints to get started integrating the bHaptics TactSuit hardware into your game.

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Bring haptics to your games! This content is designed to integrate the bHaptics TactSuit technology into Unreal 4 projects and other C++ based platforms. This plugin provides functionality to connect to the bHaptics Player and allow developers to send Haptic feedback to the bHaptic TactSuit range of devices. The plugin also supports blueprints, allowing developers to easily integrate into existing projects, as well as a simple UI to visualise the feedback during development. Simply drag the bHapticsManager into the game level and create a reference in any other blueprint or c++ class to it to access the functionality. The system supports both preset feedback files as well as on-the-fly computed feedback. Two example dummy blueprints are also included to demonstrate how to map the feedback to an avatar, either as points on a surface or accessing individual motors.

Android support is also included from version 4.20 onwards, along with a UI example for how to pair devices for the game. Simply incorporate haptic feedback as usual, and then integrate a settings UI, either using the provided UI or designing your own, so that players can pair bHaptics devices for use in the game.

For more information about our products visit our website here!

Technical Details

Features:

  • Manages the connection with the bHaptics Player and the feedback signals. Includes blueprint with simple UI to visualise the feedback.
  • HapticStructures - Includes structures to aid in sending feedback to the haptic devices.
  • Example character - An example character blueprint demonstrating how to integrate haptic feedback with user interaction, as well as using the number keys to browse loaded haptic feedback files.
  • Example dummies - Examples for how to implement feedback in-game based on simple collision detection.
  • Feedback folder - Includes preset haptic feedback files.
  • UI Example - use to pair and manage haptic devices.

Code Modules:

  • HapticsManager - Runtime module.

Number of Blueprints: 9

Number of C++ Classes: 9

Network Replicated: No

Supported Development Platforms: Windows (64)

Supported Target Build Platforms: PC (Windows), HTC Vive, Oculus, Android, Oculse Quest

Documentation: For a guide on how to use the plugin see Getting Started Guide or our GitHub Repository.

Oculus Quest Setup Guide: Doc

Important/Additional Notes: This plugin requires installation of the bHaptics Player. You can download the latest version of the Player here.