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Beefy Grass (Landscape Grass and Foliage System)

MWallace3D - Environments - Nov 23, 2019

Set of stylized grass and foliage with player interaction, wind animation, and customizable material.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

New promo video: Youtube


Three example landscapes featuring an interactive foliage system! Includes low poly grass, wheat, dandelions, and more! Designed and optimized for large open world environments - all meshes have LODs set, and a master material that can be customized for any game environment. Perfect for mobile and low-end systems.


Foliage Material Parameters (50+):

  • Base color gradients / animated highlights.
  • Foliage interaction: squash and bend offsets (uses RenderTarget / Particle system)
  • Advanced wind animations with PivotPainter2.
  • Unified shading + landscape normal blending.
  • Mesh alignment (vertical).
  • Natural scale variation based on noise-texture and slope information.
  • Mesh Distance Field culling - removes foliage automatically around rocks and other props.
  • Landscape color blending - using a material function, or Runtime Virtual Texturing.


NEW ADDITIONS:

  • New foliage RenderTarget + BP Component system for advanced movement + interaction.
  • Custom FoliageInstanceStaticMeshComponent for cutting and harvesting (WIP).
  • New wind blueprint system with global parameters and wind displacement.
  • Simple stones and boulders.

Technical Details

**IMPORTANT**

For the Map examples, it is recommended that you:

  • enable 'SunPosition Calculator' plugin.
  • enable Mesh Distance Fields.
  • enable CustomDepth Stencil-pass (Enable with Stencil).


Full Features:

  • Complete material + function library: including foliage, stones
  • 3 Example maps with landscape heightmap, and 3 grass materials.
  • Foliage RenderTarget / Particle Blueprints and Component system.
  • Third-person mannequin character ready for grass-player interaction.
  • Post-Processing materials: Cel-Shader and Fog.
  • Wind Direction Actor BP to control wind animation and highlights.
  • Stones and boulders.


Textures: 

  • 5x5-25x3: 25 textures (PivotPainter2: PivotPosition + X-Extents)
  • 128x128: 1 texture (T_DustParticle_D)


Collision: Simple Collision

Vertex Count: Meshes + LODs all have between 6-3k vertices.

LODs: 3-5 LODs each.

Number of Meshes: 34 Plants + Grasses.

Number of Materials and Material Instances: 14 materials, 60 material instances total.

Number of Textures: 33 textures.

Supported Platforms: PC/Mac/Console/Mobile-ES3.1+

Tags

FOLIAGESTYLIZED GRASSLANDSCAPEGRASSLOW POLYWINDMATERIALSMOBILEINTERACTIVE FOLIAGEPIVOT PAINTERGRASSLANDSENVIRONMENTSMASTER MATERIALTALL GRASSSTYLIZED