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Pro Networked Mounting System

Pro Mounting System for Vehicles, Animals, and Anything else

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Professional Mounting System Plugin, because building a multiplayer Vehicle or Animal mounting system is a lot more complicated than you think.  This plugin helps you add Vehicle and Animal mounting to your game with easy setup but also a high degree of customization in behavior and animations. It comes fully network supported for multiplayer games as well as custom mounting and dismounting animation support. It also allows you to create nearly unlimited seats per vehicle and mount so you can have multiple riders.

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Technical Details



Resources & Demo Projects




  • Possess and ride any mount or vehicle with your character attached
  • Supports Large Open World Multiplayer Games
  • Sits character on mount or actor
  • Change seats in a vehicle or mount while riding them
  • Take Control of the vehicle or ride along as a passenger be it player controlled, AI controlled, on rails, or just a chair.
  • Customizable seating Configuration and attachment points for each vehicle or mount in your game
  • Customizable options for mounting, dismounting, and seat changing for each mount or vehicle
  • Self contained and system agnostic for easy integration into your own game
  • Full support for custom animations and characters
  • Flexible setup with Interface and Component Design
  • Full support for mounting other players
  • Fully Blueprint Supported and C++ Extendable
  • 100% Network Ready

Code Modules:

  •  AdsMountingSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: Yes

Supported Development Platforms: All

Supported Target Build Platforms: All