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Bears pack

JUNNICHI SUKO - Characters - Feb 21, 2019
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This is a 3D model and animations of Brown bear and Polar bear.

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Update(July 4, 2022):Groom was added for UE5.

If groom is used in UE5, Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.

(I have confirmed the operation of Groom only on Windows.


Update(June 11, 2020):Left hand attack animations were added.


Preview: https://youtu.be/Yvft2gFN_VI

This is a 3D model and animations of Brown bear and Polar bear.


As an example of use, it contains characters that can be operated (BP_BearThirdPersonCharacter) and character that move according to the NavMesh(BP_FoodSeekBear).

IK is set to the feet.

The posture of the pelvis is calculated from the position of the foot.


How to use BP_FoodSeekBear:

  1. Place as many BP_BearFood as you like in the scene.
  2. Place as many BP_FoodSeekBear as you like in the scene.

Then BP_FoodSeekBear repeats the following operations:

BP_FoodSeekBear moves along the NavMesh toward randomly chosen BP_BearFood.

BP_FoodSeekBear plays Eat animation when approaching BP_BearFood by a certain distance

After a certain time, BP_FoodSeekBear randomly selects BP_BearFood and moves along the NavMesh again.


BP_BearThirdPersonCharacter operation method:

wasd or arrow:walk

  • r+(wasd or arrow): run
  • u: biped, n: quadruped
  • k: death
  • l: rebirth

Technical Details

Features:

  •  Foot IK.
  •  Control of the posture of the pelvis according to the feet position.
  • Physics Simulated Death motion. 
  • Operable character(BP_BearThirdPersonCharacter).
  • Character that move according to the NavMesh(BP_FoodSeekBear).
  • Biped and quadruped walking style.

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 2(Brown bear and Polar bear)

Vertex counts of characters:

  • BrownBearLowPoly: 2974
  • BrownBearMiddlePoly: 12202
  • PolarBearLowPoly: 2980
  • PolarBearMiddlePoly: 12226

Texture Resolutions:

  • Base Color: 4096x4096
  • Normal: 4096x4096
  • Roughness: 512x512

Number of Animations: 46

Animation types (Root Motion/In-place): Both

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: Windows, MacOS

Documentation: https://eizouasobi.blogspot.com/search/label/UnrealBear

Important/Additional Notes: 66 bones